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#1
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This is the problem I have with it.
I think it's an interesting idea... and I think I understand what you are trying to accomplish with it.... but I'm not really sure who would play this and why. Explain to us who your target audience is and why you think they will want to play this game, as opposed to the regular games that don't have the extra $1 fee. And I agree with Mayhem: Change 7.5/15 to 8/16. |
#2
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Also.... with only one orbit before the blinds go up, I think people (the short stacks) will be in all in or fold mode pretty quickly. And that will most likely kill the game.
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#3
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finally, someone agrees, thanx TP, i said 2 rounds but the guy i cahtted to about it said one.
The audience can vary, there can be many levels of this game, it can start at any limit, and stop at any limit. The basic audience for the one i detailed above would be the average 1/2 player. A guy who has mastered the lower limits and fancys a move up, but wants to test the water a few times. Its a way for him to see what its like, but not risk too many chips sitting down with a big enough buy in. Its also targeted for the people who do what Brian didn win a bit at low limits, and jump 2 levels thinking they are the man. They will sit at this with say $50, 1.4 of their bankroll, thinking they cant wait till the 2/4 level, and bust out. The higher limit players will be attrated for the obvious lack of understanding of the higher limit games, thinking if the game progresses to level 6 or 7, they have a huge advantage over the 1/2, 2/4 players. Its quite complex as to why people will play it, but i tried to base it so all levels of players will have a reason to sit down. 1 - low limits - to try and win a bit extra cash than what they are used to. 2 - medium limits - to exploit the low limit guys, and to play a bit of levels they normally dont. 3 - high limits - to take everyones money. I will change it to 8/16. My origional idea was to have a few different tables. Some starting at 0.10/0.20. Some as outlined above Some for the big stacks. Also to have a turbo version, 10 hands per level, and another, say 20 or 30 per level. |
#4
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interesting...but why the fee?
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#5
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it was like a rake idea, like a SnG or MTT fee, but noones likes it so ill scrap the fee thing.
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#6
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I actually don't mind the fee, as long as you don't also charge a rake. It should be one or the other.
And I'm also wondering how many orbits you will end up getting? At least in the levels I play, I find that there is someone leaving the table almost every orbit. And if you do get several orbits, those micro limit players who sit with the min at every table, will be quickly all-in or fold especially if they haven't won a pot in the earlier rounds. The idea is interesting and does seem to be a good combination of both a ring game and a SnG. |
#7
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Good idea eejit, stick with it and keep honing it and see where it takes you.
Rake or entry fee? They aren't going to give up those rakes, especially at the high levels, so drop the fee IMO. Keep rockin' eejit with this concept to fruition, so we can say, "That ain't shit buddy, I know the guy that came up with this game, so just sit there, stop whining, and play!" |
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