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#1
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These situations are pretty standard in mtt sngs. They happen several times over the course of one. The math in this particular situation is rather straight forward.
The more interesting math occurs in spots where you call off your chips. Weather you're a big stack or short stack, one of the biggest edges you can pick up in a SNG is knowing what spots to be calling people's shove with. Far too many people have little insight in these spots and play it improperly. I have never really used an ICM calculator before. I think all these tools and programs that tell you what you should do are great when you can accurately input the information. However, I'm sure there's a lot of people that misuse these calculators. For me, I think I have a great understanding of what other players are doing and how good my cards are relative to their pushing range. I also understand fundamental tournament strategy/structure better than most players. Some people don't realize that calling all off your chips as a 2 to 1 dog is sometimes far better off than folding and blinding yourself out. You have to understand your stack size to blind ratio, and risk-reward factor when you know you are making very -EV, but +ICM calls. |
#2
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I would really like it if you would make a SNG video for us. The same goes for Kurn, too. I dopn't even plau SNGs, but I'd love to hear what you guys are thinking while you play these...
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#3
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Couldn't agree more. Mid-late stage SNG play is primarily playing relative stack sizes, not just relative to the blinds, but to each other as well.
I don't use ICM calculators either. I understand the basic concept, and the fine adjustment you need to make the calculator be a +EV tool over a basic conceptual understanding is, IMO, just way too fine to spend the mental energy. In its simplest form, when deciding when to push/call, I ask myself these two simple questions. Opponent will push/call with Ax, so what is the lower limit of x, and he will push/call with AA-yy, so what is the lower limit of y. In a basic sense, the unpaired non-ace hands in his range become somewhat irrelevant, because you should rarely open up your range to include a lower value of x because you will not be adding sufficient equity vs KT/QJ type hands to warrant expanding your range when not short or giant stacked. Also note the above does not include bvb at the bubble since the basic ICM rule of "you cover, you shove" applies and your cards are irrelevant The math needed to understand the concept is not rocket science. Unpaired offsuit cards vs unpaired offsuit cards: Your highest card < than opponent's lowest card: 2:1 dog Your highest card < than opponent's lowest card > your lowest card: 3:2 dog Opponet's highest card > Both your cards > opponent's lowest card: 11:9 dog
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"Animals die, friends die, and I shall die. But the one thing that will never die is the reputation I leave behind." Old Norse adage |
#4
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I think you have a typo here. I've always thought in terms of 70/30 (dominated), 65/35, 60/40, and 55/45 for the most common situations, but same thing, really. It's just easier for me to remember the 5% shift in each situation, and while 2:1 and 3:2 work out in my head nicely, 11:9 does not.
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#5
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Your highest card < than opponent's lowest card > your lowest card: 3:2 dog
I'm thinking of you have, say, KJ vs AQ. Your high card is greater than his low card which is greater than your low card.
__________________
"Animals die, friends die, and I shall die. But the one thing that will never die is the reputation I leave behind." Old Norse adage |
#6
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Greater than : >
Less than : < ![]() |
#7
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Dyslexia srtikes again!
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__________________
"Animals die, friends die, and I shall die. But the one thing that will never die is the reputation I leave behind." Old Norse adage |
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