#1
|
|||
|
|||
Kill Phil Experiment (this is long - sorry)
So, i read Kill Phil. I am going to play around with this for kicks. Try a few Sit N Goes, try a few MTTs. See what happens. If anyone is interested, i will take notes and post what happens each time i try. The system is kinda involved to type out. I am using Kill Phil basic - and not leaving too much room for me to make decisions. For MTTs - i have decided to play my normal game early. I do okay accumulating chips in the first few rounds. If i drop down, or when the rounds get later - then i go into it. For the 1 table Sit N Goes - i use it from the start.
The system for early on in MTTs is a little different than the final table. I am going to use the 'online' system early on in teh SnGoes (first few levels) and then go to the 'final table method' later. I was going to type out the moves - but that will take a while. Maybe i will edit that all on later. For now - i will just type out the hand groupings so you can get a feel for how they are ranked. G1: AA-KK G2: QQ, AK, AKs G3: JJ-99 G4: AQs, 88-66 G5: AQ, AJs, ATs G6: suited connectors, KQs-54s G7: AJ-A10, KQo G8: A9o-A7o, KJs, KJ, K10s, 55-22, A9s-A2s G9: 1 gap suited connectors Q10s - 64s, A6-A2 G10: 2 gap suited connectors, Q9s-63s, K9s-K7s, Q8s, K10, Q10, J10, K9, QJ I am going to try at least 5 $10 SnG and see what happens. I realize that is not even close to being a good sample size. But, my roll is not what it used to be. If i go 0-5, i will have to take a break from it. |
|
|